Archive for February, 2007

Learning never stops

Friday, February 16th, 2007

I learnt my for my physics exam all night long and finished around 7am. Really, all I have to do now is to prepare myself for the other six tests. Shiny. I realy would like to write more, but at this moment time is of the essence.

Yaap, that went well..

Wednesday, February 14th, 2007

Long time no see, I guess. Well, I’m a little stressed at the moment, but I’ll keep you informed. So here is what happened:

I have not received many answers on my applications, but I think I am going to have my little space somewhere in Germany. I spent a lot of time with the project, but since we finished it on Monday – we went into content and code freeze – there isn’t relly much to do left. Oh, I almost forgot: exams are taking place next week, which is why the next week will be a little hard, too.

But then… I’ll be a certified Game Designer. Yapp.

There will be a little celebration on Friday 23rd, which could get sentimental, I guess.

Keeping on the good work

Thursday, February 8th, 2007

Now that we all can see the end of the tunnel, work develops some kind of extra flow. The project will go final on Monday which leaves me the weekend to fix some minor glitches in the dialog scripts. Anything else should turn out to be … well… perfect.

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February madness

Monday, February 5th, 2007

Once again, I experienced people to be pretty crazy in February. After bug bashing weekend has been quite a success, I have to face the unbelievable truth now.

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Crunch and Donuts…

Thursday, February 1st, 2007

So here we go, the first waves of crunch-time reached us just a few moments ago. Our content is almost final, we do very small changes at the moment to get the last problems out of the way, because tomorrow we are supposed to hand in our internal milestone: “content and code – complete”.

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